Initial Version for BuildStateStrip
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212
BuildStateStrip/BuildStateStrip.ino
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212
BuildStateStrip/BuildStateStrip.ino
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#include <ESP8266WiFi.h> /* Basic ESP WiFi support */
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#include <DNSServer.h> /* Needed by other libraries */
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#include <ESP8266WebServer.h> /* WebServer for config and RET api */
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#include <ArduinoJson.h> /* JSON handling for REST api */
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#include <WiFiManager.h> /* Runtime WiFi Configuration */
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#include <Adafruit_NeoPixel.h> /* Comfortable control for WS2812 */
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// Pin the LED strip is connected to
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#define LED_PIN D4 /* D4 is not the same as just 4 */
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// Number of LEDs in the strip
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#define LED_COUNT 150
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// Allocate a runtime object for the LED strip
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Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
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// Port for the REST api to control the LEDs
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#define HTTP_REST_PORT 80
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// Webserver handling the REST api
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ESP8266WebServer http_rest_server(HTTP_REST_PORT);
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void get_leds() {
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StaticJsonDocument<200> jsonDocument;
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JsonObject jsonObj = jsonDocument.as<JsonObject>();
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char JSONmessageBuffer[200];
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// if (led_resource.id == 0)
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// http_rest_server.send(204);
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// else {
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jsonObj["id"] = 1;
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// jsonObj["gpio"] = led_resource.gpio;
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// jsonObj["status"] = led_resource.status;
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serializeJsonPretty(jsonDocument, JSONmessageBuffer);
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//jsonObj.prettyPrintTo(JSONmessageBuffer, sizeof(JSONmessageBuffer));
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http_rest_server.send(200, "application/json", JSONmessageBuffer);
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// }
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}
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void config_rest_server_routing() {
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http_rest_server.on("/", HTTP_GET, []() {
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http_rest_server.send(200, "text/html",
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"Welcome to the ESP8266 REST Web Server");
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});
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http_rest_server.on("/leds", HTTP_GET, get_leds);
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//http_rest_server.on("/leds", HTTP_POST, post_put_leds);
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//http_rest_server.on("/leds", HTTP_PUT, post_put_leds);
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}
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void setup() {
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// Enable serial port for debugging
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Serial.begin(115200);
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Serial.println("Booting ...");
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// Initialize the LED strip as soon as possible
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Serial.print("Initializing NeoPixel strip ... ");
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strip.begin(); /* Initialize NeoPixel strip object */
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strip.show(); /* Turn off all pixels asap */
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/* Set brightness to something manageable,
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* to reduce current draw and don't burn
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* the eyes of bystanders */
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strip.setBrightness(30);
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Serial.println("done");
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// Take care of the WiFi connection
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// Local intialization of the manager, not needed at runtime anymore
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Serial.println("Initializing WiFiManager");
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WiFiManager wifiManager;
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//reset saved settings
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//wifiManager.resetSettings();
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// Try to connect with existing credentials
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// If that doesn't work fall back to config mode
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// If nothing is configured until the timeout, fall back to AP mode
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wifiManager.autoConnect();
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//if you get here you have connected to the WiFi
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Serial.println("WiFi connected");
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Serial.print("Starting WebServer for REST api ... ");
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config_rest_server_routing();
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http_rest_server.begin();
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Serial.println("done");
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}
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void loop() {
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http_rest_server.handleClient();
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// Fill along the length of the strip in various colors...
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Serial.println("Red ColorWipe");
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colorWipe(strip.Color(255, 0, 0), 50); // Red
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http_rest_server.handleClient();
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Serial.println("Green ColorWipe");
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colorWipe(strip.Color( 0, 255, 0), 50); // Green
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http_rest_server.handleClient();
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Serial.println("Blue ColorWipe");
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colorWipe(strip.Color( 0, 0, 255), 50); // Blue
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// Do a theater marquee effect in various colors...
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http_rest_server.handleClient();
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Serial.println("White TheaterChase");
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theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
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http_rest_server.handleClient();
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Serial.println("Red TheaterChase");
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theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness
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http_rest_server.handleClient();
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Serial.println("Blue TheaterChase");
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theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness
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http_rest_server.handleClient();
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Serial.println("Rainbow");
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rainbow(10); // Flowing rainbow cycle along the whole strip
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http_rest_server.handleClient();
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Serial.println("Rainbow Chase");
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theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
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}
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// Some functions of our own for creating animated effects -----------------
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// Fill strip pixels one after another with a color. Strip is NOT cleared
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// first; anything there will be covered pixel by pixel. Pass in color
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// (as a single 'packed' 32-bit value, which you can get by calling
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// strip.Color(red, green, blue) as shown in the loop() function above),
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// and a delay time (in milliseconds) between pixels.
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void colorWipe(uint32_t color, int wait) {
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for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
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strip.setPixelColor(i, color); // Set pixel's color (in RAM)
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strip.show(); // Update strip to match
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delay(wait); // Pause for a moment
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}
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}
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// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
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// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
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// between frames.
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void theaterChase(uint32_t color, int wait) {
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for(int a=0; a<10; a++) { // Repeat 10 times...
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for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
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strip.clear(); // Set all pixels in RAM to 0 (off)
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// 'c' counts up from 'b' to end of strip in steps of 3...
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for(int c=b; c<strip.numPixels(); c += 3) {
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strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
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}
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strip.show(); // Update strip with new contents
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delay(wait); // Pause for a moment
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}
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}
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}
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// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
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void rainbow(int wait) {
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// Hue of first pixel runs 5 complete loops through the color wheel.
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// Color wheel has a range of 65536 but it's OK if we roll over, so
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// just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
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// means we'll make 5*65536/256 = 1280 passes through this outer loop:
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for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
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for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
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// Offset pixel hue by an amount to make one full revolution of the
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// color wheel (range of 65536) along the length of the strip
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// (strip.numPixels() steps):
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int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
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// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
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// optionally add saturation and value (brightness) (each 0 to 255).
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// Here we're using just the single-argument hue variant. The result
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// is passed through strip.gamma32() to provide 'truer' colors
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// before assigning to each pixel:
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strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
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}
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strip.show(); // Update strip with new contents
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delay(wait); // Pause for a moment
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}
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}
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// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
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void theaterChaseRainbow(int wait) {
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int firstPixelHue = 0; // First pixel starts at red (hue 0)
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for(int a=0; a<30; a++) { // Repeat 30 times...
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for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
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strip.clear(); // Set all pixels in RAM to 0 (off)
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// 'c' counts up from 'b' to end of strip in increments of 3...
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for(int c=b; c<strip.numPixels(); c += 3) {
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// hue of pixel 'c' is offset by an amount to make one full
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// revolution of the color wheel (range 65536) along the length
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// of the strip (strip.numPixels() steps):
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int hue = firstPixelHue + c * 65536L / strip.numPixels();
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uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
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strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
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}
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strip.show(); // Update strip with new contents
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delay(wait); // Pause for a moment
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firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
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}
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}
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}
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