455 lines
18 KiB
C
455 lines
18 KiB
C
/*
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This file is part of Repetier-Firmware.
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Repetier-Firmware is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Repetier-Firmware is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Repetier-Firmware. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ===================== IMPORTANT ========================
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The LCD and Key support is new. I tested everything as good as possible,
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but some combinations may not work as supposed.
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The I2C methods rely on a stable I2C connection. Noise may cause wrong signals
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which can cause the firmware to freeze.
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The ui adds quite some code, so AVRs with 64kB ram (Sanguino, Gen6) can not handle all features
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of the firmware at the same time. You have to disable some features to gain the
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ram needed. What should work:
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- No sd card - the sd card code is quite large.
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- No keys attached - The longest part is the menu handling.
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- EEPROM_MODE 0 .
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Currently supported hardware:
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*** Displays ***
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- direct connected lcd with 4 data lines
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- connected via i2c
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*** Keys ***
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- rotary encoder
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- push button
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- key matrix up to 4x4
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- rotary encoder via i2c (only slow turns are captured correct)
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- push button via i2c
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*** Buzzer ***
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- directly connected, high = on
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- connected via i2c, low = on
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==============================================================*/
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#ifndef _ui_config_h
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#define _ui_config_h
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/** While the ascii chars are all the same, the driver have different charsets
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for special chars used in different countries. The charset allows to fix for
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this problem. If characters look wrong, try a different charset. If nothing
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works, use the ascii charset 0 as fallback. Not the nicest for everything but working!
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0 = ASCII fallback
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1 = Default works on most displays. This has some japanese chars in charset
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2 = Alternative charset with more european chars
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*/
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#define UI_DISPLAY_CHARSET 2
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/** Select type of beeper
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0 = none
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1 = Piezo connected to pin
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2 = Piezo connected to a pin over I2C
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*/
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#ifndef BEEPER_TYPE
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#define BEEPER_TYPE 1
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#define BEEPER_TYPE_INVERTING false
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#endif
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#if BEEPER_TYPE==1 && !defined(BEEPER_PIN)
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#define BEEPER_PIN 37
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#endif
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#if BEEPER_TYPE==2
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#define BEEPER_ADDRESS 0x40 // I2C address of the chip with the beeper pin
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#define BEEPER_PIN _BV(7) // Bit value for pin 8
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#define COMPILE_I2C_DRIVER // We need the I2C driver as we are using i2c
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#endif
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/**
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What display type do you use?
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0 = No display - do not use here. Set FEATURE_CONTROLLER 0 instead
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1 = LCD Display with 4 bit data bus
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2 = LCD Display with 8 bit data bus (currently not implemented, fallback to 1)
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3 = LCD Display with I2C connection, 4 bit mode
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4 = Use the slower LiquiedCrystal library bundled with arduino.
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IMPORTANT: You need to uncomment the LiquidCrystal include in Repetier.pde for it to work.
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If you have Sanguino and want to use the library, you need to have Arduino 023 or older. (13.04.2012)
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5 = U8G supported display
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*/
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#define UI_DISPLAY_TYPE 5
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#if UI_DISPLAY_TYPE == DISPLAY_U8G // Special case for graphic displays
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// You need to define which controller you use and set pins accodringly
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// For software spi assign these definitions
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// SCK Pin: UI_DISPLAY_D4_PIN
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// Mosi Pin: UI_DISPLAY_ENABLE_PIN
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// CD Pin: UI_DISPLAY_RS_PIN
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// ST7920 with software SPI
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#define U8GLIB_ST7920
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// SSD1306 with software SPI
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//#define U8GLIB_SSD1306_SW_SPI
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// SH1106 with software SPI
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// U8GLIB_SH1106_SW_SPI
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// SSD1306 over I2C using hardware I2C pins
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//#define U8GLIB_SSD1306_I2C
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// For the 8 bit ks0108 display you need to set these pins
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// UI_DISPLAY_D0_PIN,UI_DISPLAY_D1_PIN,UI_DISPLAY_D2_PIN,UI_DISPLAY_D3_PIN,UI_DISPLAY_D4_PIN,UI_DISPLAY_D5_PIN,UI_DISPLAY_D6_PIN,UI_DISPLAY_D7_PIN
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// UI_DISPLAY_ENABLE_PIN,UI_DISPLAY_CS1,UI_DISPLAY_CS2,
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// UI_DISPLAY_DI,UI_DISPLAY_RW_PIN,UI_DISPLAY_RESET_PIN
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//#define U8GLIB_KS0108
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//#define U8GLIB_KS0108_FAST
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// UI_DISPLAY_RS_PIN = CS
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// UI_DISPLAY_D5_PIN = A0
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//#define U8GLIB_ST7565_NHD_C2832_HW_SPI
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#define UI_LCD_WIDTH 128
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#define UI_LCD_HEIGHT 64
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//select font size
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#define UI_FONT_6X10 //default font
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#ifdef UI_FONT_6X10
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#define UI_FONT_WIDTH 6
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#define UI_FONT_HEIGHT 10
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#define UI_FONT_SMALL_HEIGHT 7
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#define UI_FONT_DEFAULT repetier_6x10
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#define UI_FONT_SMALL repetier_5x7
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#define UI_FONT_SMALL_WIDTH 5 //smaller font for status display
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#define UI_ANIMATION false // Animations are too slow
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#endif
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//calculate rows and cols available with current font
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#define UI_COLS (UI_LCD_WIDTH/UI_FONT_WIDTH)
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#define UI_ROWS (UI_LCD_HEIGHT/UI_FONT_HEIGHT)
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#define UI_DISPLAY_CHARSET 3
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#else
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/** Number of columns per row
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Typical values are 16 and 20
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*/
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#define UI_COLS 20
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/**
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Rows of your display. 2 or 4
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*/
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#define UI_ROWS 4
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#endif // UI_DISPLAY_TYPE
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/* What type of chip is used for I2C communication
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0 : PCF8574 or PCF8574A or compatible chips.
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1 : MCP23017
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*/
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#define UI_DISPLAY_I2C_CHIPTYPE 0
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// 0x40 till 0x4e for PCF8574, 0x40 for the adafruid RGB shield, 0x40 - 0x4e for MCP23017
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// Official addresses have a value half as high!
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#define UI_DISPLAY_I2C_ADDRESS 0x4e
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// For MCP 23017 define which pins should be output
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#define UI_DISPLAY_I2C_OUTPUT_PINS 65504
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// Set the output mask that is or'd over the output data. This is needed to activate
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// a backlight switched over the I2C.
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// The adafruit RGB shields enables a light if the bit is not set. Bits 6-8 are used for backlight.
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#define UI_DISPLAY_I2C_OUTPUT_START_MASK 0
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// For MCP which inputs are with pullup. 31 = pins 0-4 for adafruid rgb shield buttons
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#define UI_DISPLAY_I2C_PULLUP 31
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/* How fast should the I2C clock go. The PCF8574 work only with the lowest setting 100000.
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A MCP23017 can run also with 400000 Hz */
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#define UI_I2C_CLOCKSPEED 100000L
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/**
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Define the pin
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*/
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#if UI_DISPLAY_TYPE == DISPLAY_I2C // I2C Pin configuration
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#define UI_DISPLAY_RS_PIN _BV(4)
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#define UI_DISPLAY_RW_PIN _BV(5)
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#define UI_DISPLAY_ENABLE_PIN _BV(6)
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#define UI_DISPLAY_D0_PIN _BV(0)
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#define UI_DISPLAY_D1_PIN _BV(1)
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#define UI_DISPLAY_D2_PIN _BV(2)
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#define UI_DISPLAY_D3_PIN _BV(3)
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#define UI_DISPLAY_D4_PIN _BV(0)
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#define UI_DISPLAY_D5_PIN _BV(1)
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#define UI_DISPLAY_D6_PIN _BV(2)
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#define UI_DISPLAY_D7_PIN _BV(3)
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// uncomment if your using led to indicated the bed is hot
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//#define UI_I2C_HEATBED_LED _BV(8)
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// uncomment if your using led to indicated the extruder is hot
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//#define UI_I2C_HOTEND_LED _BV(7)
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// uncomment if your using led to indicated the FAN is on
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//#define UI_I2C_FAN_LED _BV(6)
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// Pins for adafruid RGB shield
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/*#define UI_DISPLAY_RS_PIN _BV(15)
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#define UI_DISPLAY_RW_PIN _BV(14)
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#define UI_DISPLAY_ENABLE_PIN _BV(13)
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#define UI_DISPLAY_D0_PIN _BV(12)
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#define UI_DISPLAY_D1_PIN _BV(11)
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#define UI_DISPLAY_D2_PIN _BV(10)
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#define UI_DISPLAY_D3_PIN _BV(9)
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#define UI_DISPLAY_D4_PIN _BV(12)
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#define UI_DISPLAY_D5_PIN _BV(11)
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#define UI_DISPLAY_D6_PIN _BV(10)
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#define UI_DISPLAY_D7_PIN _BV(9)*/
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#else // Direct display connections
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#define UI_DISPLAY_RS_PIN 63 // PINK.1, 88, D_RS
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#define UI_DISPLAY_RW_PIN -1
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#define UI_DISPLAY_ENABLE_PIN 65 // PINK.3, 86, D_E
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#define UI_DISPLAY_D0_PIN 59 // PINF.5, 92, D_D4
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#define UI_DISPLAY_D1_PIN 64 // PINK.2, 87, D_D5
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#define UI_DISPLAY_D2_PIN 44 // PINL.5, 40, D_D6
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#define UI_DISPLAY_D3_PIN 66 // PINK.4, 85, D_D7
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#define UI_DISPLAY_D4_PIN 59 // PINF.5, 92, D_D4
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#define UI_DISPLAY_D5_PIN 64 // PINK.2, 87, D_D5
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#define UI_DISPLAY_D6_PIN 44 // PINL.5, 40, D_D6
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#define UI_DISPLAY_D7_PIN 66 // PINK.4, 85, D_D7
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#define UI_DELAYPERCHAR 50
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// Special pins for some u8g driven display
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#define UI_DISPLAY_CS1 59
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#define UI_DISPLAY_CS2 59
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#define UI_DISPLAY_DI 59
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#define UI_DISPLAY_RW_PIN 59
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#define UI_DISPLAY_RESET_PIN 59
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#endif
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/** \brief Are some keys connected?
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0 = No keys attached - disables also menu
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1 = Some keys attached
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*/
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#define UI_HAS_KEYS 0
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/** \brief Is a back key present.
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If you have menus enabled, you need a method to leave it. If you have a back key, you can always go one level higher.
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Without a back key, you need to navigate to the back entry in the menu. Setting this value to 1 removes the back entry.
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*/
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#define UI_HAS_BACK_KEY 1
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/* Then you have the next/previous keys more like up/down keys, it may be more intuitive to change the direction you skip through the menus.
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If you set it to true, next will go to previous menu instead of the next menu.
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*/
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#define UI_INVERT_MENU_DIRECTION 0
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/** Uncomment this, if you have keys connected via i2c to a PCF8574 chip. */
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//#define UI_HAS_I2C_KEYS
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// Do you have a I2C connected encoder?
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#define UI_HAS_I2C_ENCODER 0
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// Under which address can the key status requested. This is the address of your PCF8574 where the keys are connected.
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// If you use a MCP23017 the address from display is used also for keys.
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#define UI_I2C_KEY_ADDRESS 0x40
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#ifdef UI_MAIN
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/* #######################################################################
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Key definitions
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The firmware is very flexible regarding your input methods. You can use one
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or more of the predefined key macros, to define a mapper. If no matching mapper
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is available, you can add you c-code for mapping directly into the keyboard
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routines. The predefined macros do the same, just hiding the code behind it.
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For each key, two seperate parts must be defined. The first is the initialization
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which must be added inside uiInitKeys() and the second ist a testing routine.
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These come into uiCheckKeys() or uiCheckSlowKeys() depending on the time needed
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for testing. If you are in doubt, put it in uiCheckSlowKeys().
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uiInitKeys() is called from an interrupt controlling the extruder, so only
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fast tests should be put there.
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The detect methods need an action identifier. A list of supported ids is found
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at the beginning of ui.h It's best to use the symbol name, in case the value changes.
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1. Simple push button connected to gnd if closed on a free arduino pin
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init -> UI_KEYS_INIT_BUTTON_LOW(pinNumber);
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detect -> UI_KEYS_BUTTON_LOW(pinNumber,action);
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2. Simple push button connected to 5v if closed on a free arduino pin
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init -> UI_KEYS_INIT_BUTTON_HIGH(pinNumber);
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detect -> UI_KEYS_BUTTON_HIGH(pinNumber,action);
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3. Click encoder, A/B connected to gnd if closed.
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init -> UI_KEYS_INIT_CLICKENCODER_LOW(pinA,pinB);
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detect -> UI_KEYS_CLICKENCODER_LOW(pinA,pinB);
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or UI_KEYS_CLICKENCODER_LOW_REV(pinA,pinB); // reverse direction
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If you can move the menu cursor without a click, just be adding some force in one direction,
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toggle the _REV with non _REV and toggle pins.
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If the direction is wrong, toggle _REV with non _REV version.
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For the push button of the encoder use 1.
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4. Click encoder, A/B connected to 5V if closed.
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init -> UI_KEYS_INIT_CLICKENCODER_HIGH(pinA,pinB);
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detect -> UI_KEYS_CLICKENCODER_HIGH(pinA,pinB);
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or UI_KEYS_CLICKENCODER_HIGH_REV(pinA,pinB); // reverse direction
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If you can move the menu cursor without a click, just be adding some force in one direction,
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toggle the _REV with non _REV and toggle pins.
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If the direction is wrong, toggle _REV with non _REV version.
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For the push button of the encoder use 2.
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5. Maxtrix keyboard with 1-4 rows and 1-4 columns.
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init -> UI_KEYS_INIT_MATRIX(r1,r2,r3,r4,c1,c2,c3,c4);
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detect -> UI_KEYS_MATRIX(r1,r2,r3,r4,c1,c2,c3,c4);
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In addition you have to set UI_MATRIX_ACTIONS to match your desired actions.
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------- Keys connected via I2C -------------
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All keys and the buzzer if present must be on a connected to a single PCF8574 chip!
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As all I2C request take time, they belong all in uiCheckSlowKeys.
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Dont use the pin ids but instead _BV(pinNumber0_7) as pin id. 0 = First pin
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6. Click encoder, A/B connected to gnd if closed.
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init -> not needed, but make sure UI_HAS_I2C_KEY is not commented out.
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detect -> UI_KEYS_I2C_CLICKENCODER_LOW(pinA,pinB);
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or UI_KEYS_I2C_CLICKENCODER_LOW_REV(pinA,pinB); // reverse direction
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If you can move the menu cursor without a click, just be adding some force in one direction,
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toggle the _REV with non _REV and toggle pins.
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If the direction is wrong, toggle _REV with non _REV version.
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For the push button of the encoder use 7.
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NOTICE: The polling frequency is limited, so only slow turns are captured correct!
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7. Simple push button connected to gnd if closed via I2C on a PCF8574
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init -> not needed, but make sure UI_HAS_I2C_KEY is not commented out.
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detect -> UI_KEYS_I2C_BUTTON_LOW(pinNumber,action);
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-------- Some notes on actions -------------
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There are three kinds of actions.
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Type 1: Immediate actions - these are execute and forget actions like home/pre-heat
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Type 2: Parameter change action - these change the mode for next/previous keys. They are valid
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until a new change action is initiated or the action is finished with ok button.
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Type 3: Show menu action. These actions have a _MENU_ in their name. If they are executed, a new
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menu is pushed on the menu stack and you see the menu. If you assign these actions directly
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to a key, you might not want this pushing behaviour. In this case add UI_ACTION_TOPMENU to the
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action, like UI_ACTION_TOPMENU+UI_ACTION_MENU_XPOSFAST. That will show the menu as top-menu
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closing all othe submenus that were open.
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####################################################################### */
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// Use these codes for key detect. The main menu will show the pressed action in the lcd display.
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// after that assign the desired codes.
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//#define UI_MATRIX_ACTIONS {2000,2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015}
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// Define your matrix actions
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#define UI_MATRIX_ACTIONS {UI_ACTION_HOME_ALL, UI_ACTION_TOP_MENU, UI_ACTION_SET_ORIGIN, UI_ACTION_NEXT,\
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UI_ACTION_HOME_Z, UI_ACTION_MENU_ZPOS, UI_ACTION_COOLDOWN, UI_ACTION_OK,\
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UI_ACTION_HOME_Y, UI_ACTION_MENU_YPOSFAST, UI_ACTION_PREHEAT_ABS, UI_ACTION_PREVIOUS,\
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UI_ACTION_HOME_X, UI_ACTION_MENU_XPOSFAST, UI_ACTION_DISABLE_STEPPER, UI_ACTION_BACK}
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#ifdef UI_MATRIX_ACTIONS
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const int matrixActions[] PROGMEM = UI_MATRIX_ACTIONS;
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#endif
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void uiInitKeys() {
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#if UI_HAS_KEYS!=0
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//UI_KEYS_INIT_CLICKENCODER_LOW(33,31); // click encoder on pins 47 and 45. Phase is connected with gnd for signals.
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UI_KEYS_INIT_BUTTON_LOW(4); // push button, connects gnd to pin
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UI_KEYS_INIT_BUTTON_LOW(5);
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UI_KEYS_INIT_BUTTON_LOW(6);
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UI_KEYS_INIT_BUTTON_LOW(11);
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UI_KEYS_INIT_BUTTON_LOW(42);
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// UI_KEYS_INIT_CLICKENCODER_LOW(47,45); // click encoder on pins 47 and 45. Phase is connected with gnd for signals.
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// UI_KEYS_INIT_BUTTON_LOW(43); // push button, connects gnd to pin
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// UI_KEYS_INIT_MATRIX(32,47,45,43,41,39,37,35);
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#endif
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}
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void uiCheckKeys(uint16_t &action) {
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#if UI_HAS_KEYS!=0
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//UI_KEYS_CLICKENCODER_LOW_REV(33,31); // click encoder on pins 47 and 45. Phase is connected with gnd for signals.
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UI_KEYS_BUTTON_LOW(4,UI_ACTION_OK); // push button, connects gnd to pin
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UI_KEYS_BUTTON_LOW(5,UI_ACTION_NEXT); // push button, connects gnd to pin
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UI_KEYS_BUTTON_LOW(6,UI_ACTION_PREVIOUS); // push button, connects gnd to pin
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UI_KEYS_BUTTON_LOW(11,UI_ACTION_BACK); // push button, connects gnd to pin
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UI_KEYS_BUTTON_LOW(42,UI_ACTION_SD_PRINT ); // push button, connects gnd to pin
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// UI_KEYS_CLICKENCODER_LOW_REV(47,45); // click encoder on pins 47 and 45. Phase is connected with gnd for signals.
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// UI_KEYS_BUTTON_LOW(43,UI_ACTION_OK); // push button, connects gnd to pin
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#endif
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}
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inline void uiCheckSlowEncoder() {
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#if defined(UI_HAS_I2C_KEYS) && UI_HAS_KEYS!=0
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#if UI_DISPLAY_I2C_CHIPTYPE==0
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HAL::i2cStartWait(UI_I2C_KEY_ADDRESS+I2C_READ);
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uint8_t keymask = HAL::i2cReadNak(); // Read current key mask
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#endif
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#if UI_DISPLAY_I2C_CHIPTYPE==1
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HAL::i2cStartWait(UI_DISPLAY_I2C_ADDRESS+I2C_WRITE);
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HAL::i2cWrite(0x12); // GIOA
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HAL::i2cStop();
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HAL::i2cStartWait(UI_DISPLAY_I2C_ADDRESS+I2C_READ);
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uint16_t keymask = HAL::i2cReadAck();
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keymask = keymask + (HAL::i2cReadNak()<<8);
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#endif
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HAL::i2cStop();
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// Add I2C click encoder tests here, all other i2c tests and a copy of the encoder test belog in uiCheckSlowKeys
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UI_KEYS_I2C_CLICKENCODER_LOW_REV(_BV(2),_BV(0)); // click encoder on pins 0 and 2. Phase is connected with gnd for signals.
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#endif
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}
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void uiCheckSlowKeys(uint16_t &action) {
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#if defined(UI_HAS_I2C_KEYS) && UI_HAS_KEYS!=0
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#if UI_DISPLAY_I2C_CHIPTYPE==0
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HAL::i2cStartWait(UI_I2C_KEY_ADDRESS+I2C_READ);
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uint8_t keymask = HAL::i2cReadNak(); // Read current key mask
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#endif
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#if UI_DISPLAY_I2C_CHIPTYPE==1
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HAL::i2cStartWait(UI_DISPLAY_I2C_ADDRESS+I2C_WRITE);
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HAL::i2cWrite(0x12); // GPIOA
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HAL::i2cStop();
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HAL::i2cStartWait(UI_DISPLAY_I2C_ADDRESS+I2C_READ);
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uint16_t keymask = HAL::i2cReadAck();
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keymask = keymask + (HAL::i2cReadNak()<<8);
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#endif
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HAL::i2cStop();
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// Add I2C key tests here
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UI_KEYS_I2C_CLICKENCODER_LOW_REV(_BV(2),_BV(0)); // click encoder on pins 0 and 2. Phase is connected with gnd for signals.
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UI_KEYS_I2C_BUTTON_LOW(_BV(1),UI_ACTION_OK); // push button, connects gnd to pin
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UI_KEYS_I2C_BUTTON_LOW(_BV(3),UI_ACTION_BACK); // push button, connects gnd to pin
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UI_KEYS_I2C_BUTTON_LOW(_BV(4),UI_ACTION_MENU_QUICKSETTINGS+UI_ACTION_TOPMENU); // push button, connects gnd to pin
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UI_KEYS_I2C_BUTTON_LOW(_BV(5),UI_ACTION_MENU_EXTRUDER+UI_ACTION_TOPMENU); // push button, connects gnd to pin
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UI_KEYS_I2C_BUTTON_LOW(_BV(6),UI_ACTION_MENU_POSITIONS+UI_ACTION_TOPMENU); // push button, connects gnd to pin
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/*
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// Button handling for the Adafruit RGB shild
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UI_KEYS_I2C_BUTTON_LOW(4,UI_ACTION_PREVIOUS); // Up button
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UI_KEYS_I2C_BUTTON_LOW(8,UI_ACTION_NEXT); // down button
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UI_KEYS_I2C_BUTTON_LOW(16,UI_ACTION_BACK); // left button
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UI_KEYS_I2C_BUTTON_LOW(2,UI_ACTION_OK); // right button
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UI_KEYS_I2C_BUTTON_LOW(1,UI_ACTION_MENU_QUICKSETTINGS); //Select button
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// ----- End RGB shield ----------
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*/
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#endif
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//UI_KEYS_MATRIX(32,47,45,43,41,39,37,35);
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}
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#endif
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#endif
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